

These included the ancient former royal residence, the Regia (8th century BC), and the Temple of Vesta (7th century BC), as well as the surrounding complex of the Vestal Virgins, all of which were rebuilt after the rise of imperial Rome. The Roman Kingdom's earliest shrines and temples were located on the southeastern edge. Many of the oldest and most important structures of the ancient city were located on or near the Forum. Located in the small valley between the Palatine and Capitoline Hills, the Forum today is a sprawling ruin of architectural fragments and intermittent archaeological excavations attracting 4.5 million or more sightseers yearly.

The teeming heart of ancient Rome, it has been called the most celebrated meeting place in the world, and in all history. Here statues and monuments commemorated the city's great men. Citizens of the ancient city referred to this space, originally a marketplace, as the Forum Magnum, or simply the Forum.įor centuries the Forum was the center of day-to-day life in Rome: the site of triumphal processions and elections the venue for public speeches, criminal trials, and gladiatorial matches and the nucleus of commercial affairs. The Roman Forum (also known by its Latin name Forum Romanum ( Italian: Foro Romano)) is a rectangular forum ( plaza) surrounded by the ruins of several important ancient government buildings at the center of the city of Rome. Largely neglected from the 8th century AD onwardĪncient Roman architecture, Paleochristian architecture There's a sprinkling of story in it via the official scenarios, but most of it is driven by a metagame meshed into how people actually play. The game is a procedural framework now for telling the stories of your pantheon of demigods as they settle the multiverse. I think they've realized this is the way the community is leaning, and honestly, I'm incredibly delighted by it. I don't want the studio to spend 40% of their time developing handcrafted scenarios which would represent <5% of my total playtime. Now I'm not going to begrudge a story existing, but with a finite number of developer-hours to spend on a product, what I want is primarily rock solid core systems.

It's not how I ever spend most of my hours playing an Age of Wonders game, and that's true of a lot of people. While I like the idea of a story being existing, and there being a framework mythology for the game to exist in, it's not even close to the drawing point of the game for me.
